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Java 2D Graphics

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Table of contents:
Preface
1. Introduction
What Is Java 2D?
What Can Java 2D Do?
Relatives
Genesis
Where Do I Get a Graphics2D?
File Formats
Hello, 2D!
2. The Big Picture
Graphics2D
The Rendering Pipeline
All About Alpha
Compositing
Coordinate Space
3. Geometry
Points
Shapes and Paths
Lines and Curves
Rectangles
Ellipses and Arcs
Constructive Area Geometry
4. Painting and Stroking
Painting
Stroking
Overlap
5. Rendering
Transforming
Compositing
Clipping
Rendering Hints
6. Text
Overview
Drawing Text
Fonts
Font Metrics
7. Advanced Text Layout
Using the TextLayout Class
Getting Close to the Metal
8. Color
If You're Not Too Picky-
Physics and Physiology
Color Spaces
Profiles
Putting It All Together
9. Images
Overview
Where Do Images Come From?
Displaying Images
Drawing on Images
Double Buffering
A Useful Class
10. Image Processing
The New Model
An Appetizer
Predefined Operations
Roll Your Own
11. Image Guts
BufferedImage
Color Models
Rasters
Sample Models
Data Buffers
A PNG Decoder
12. Devices
The Local Graphics Environment
The GraphicsDevice Class
Device Configurations
13. Printing
How Printing Works
Controlling Printing
Power Printing
14. Animation and Performance
It's Tougher Than You Might Think
See for Yourself
Memory
Optimizations

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